Bullet vs. water balloon
41M tokens · ~2.5 hrs · $91The balloon skin and bursting water are ray-traced, and sunlight passing through the rubber tints the shadow purple. It’s one HTML file using WebGL2, with no frameworks or libraries. You can freeze time, orbit the scene and change the bullet caliber, speed and lighting while it runs.
The prompt +
Make a ray tracing simulation of a bullet piercing through a water balloon. Make the balloon pop and the water burst, deforming from its original shape and eventually falling to the ground. Make it look as realistic and physically accurate as possible. Allow me to freeze the animation at any point in time and view the scene from any angle. Add sliders for bullet speed, balloon size, lighting, gravity, and other parameters. Most important, do not use 3JS or any external web libraries. I want to test your physics understanding. So, code this completely from scratch.
